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๐ŸŽฎ GAME OVER?

What do you do when the game gets real? โ€” GAME OVER?

An online-safety adventure for ages 8-10
In small groups, students play through ten situations that happen every day in Roblox, Fortnite or Minecraft: a stranger who wants to be friends, a joke that turns into bullying, an account that turns out to be fake. You decide what happens โ€” and learn, while playing, to set boundaries, chat safely, and ask for help in time.
10
assignments
40-50
minutes
ages 8-10
grade 3-4
Below you can play three real assignments from the full game โ€” exactly as a student experiences them. No account needed.
๐ŸŒ THREE WORLDS

Each world revolves around a different kind of situation you run into in games:

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Strangers in the game
Not every friend request or chat message is what it seems โ€” learning to pause for a moment.
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Bullying in the squad
A joke can feel very different to different people. When does laughing turn into hurting?
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Clever tricks
"Free Robux" offers and fake accounts play on urgency and greed โ€” recognising them is the best protection.

These are 3 of the 10 assignments. The full game also includes a tap game about suspicious friend requests, an escalating chat with a STOP button, a comic strip about being left out, flip cards about how words land, role-choice situations with short consequences, and a personal closing round where the team learns when to tell someone at home.

๐ŸŽ’ WHAT YOU GET WITH IT

Not just a game โ€” for the teacher too

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Live teacher dashboard
Follow every team during the game: score, progress per assignment and badges, in real time.
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Remote hints
Send a hint to every team at once in one click when a group gets stuck.
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Diploma per team
Every team finishes with a personal, printable diploma including the badges they earned.
๐Ÿ”— Also take a look at
๐Ÿ‘ฉโ€๐Ÿซ
The lesson from the teacher's view
Session code, live dashboard, whiteboard debrief and parent letter (Dutch example)
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Digital Detectives
An interactive digital resilience lesson for ages 11-12
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Hack The School
Ethical hacking as an interactive escape room
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Like It Or Not?
A lesson about disinformation and what you see online
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Schaduwprofiel
An OSINT investigation that turns into a lesson about your own digital footprint
View full offering โ†’
๐Ÿš€ FULL VERSION

Ready for all assignments?

Request a license for your school and play the full game straight in the browser โ€” including the live teacher dashboard.

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